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WoW's devs will continue to use private auras, which limit UI addon functionality, in The War Within

December 06, 2025 | By **A. Sinclair**

World of Warcraft [[link]] has a bit of a problem. Unlike an MMO like Final Fantasy 14, which makes user addons technically against its terms of service, WoW has always been very lenient with its UI—to the point where the game was able to leave its until Dragonflight.

This has both benefits and consequences. In the pros column, Weakauras (powerful programmable UI elements) and the like allow for a huge amount of customisation and accessibility—as someone who has put a few petty auras together, the process of fiddling with your UI can be pretty dang satisfying, too.

Enter "private auras", which are a kind of flag that Blizzard can put on a specific mechanic or spell to place it beyond the reach of most UI addons, giving very limited information for them to work with. These were trialled in Dragonflight to varying degrees of success—and have been cropping up again in The War Within's alpha and beta tests.

"What we've seen though, is that when we try to [[link]] use private auras to apply to raid wide coordination mechanics … and the rewards [for succeeding on those mechanics] are more significant, players will find cumbersome workarounds involving creating manual macros"—in case you're unfamiliar, macros are a separate system, allowing players to make icons on their action bars which run very simple scripts.

"In that case, the cure is definitely worse than the disease… we're not actually helping here—we're not improving the player experience."

"A lot of what it boils down to is reclaim some design space," Day adds. He says that "swirlies"—ground markers that telegraph deadly mechanics—have become so ubiquitous in part because of addons. "That's become more of a baseline," he observed, despite it being used as a specific mechanic to characterise an encounter.

It's not an enviable position to be in—though WoW's problem is an interesting one to fix, considering it doesn't have a unified telegraph system. While there are a few mainstays like "swirlies", their colour and presentation can vary significantly. Meanwhile, a game like FF14 has a specific and concrete set of warning markers—reducing the need for addons at all. As someone who's played both, I think WoW's move towards private auras is a healthier one long-term, but it'll need to tune up its visual language going forward, lest we end up in another .

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